Almost immediately, Starfield felt fragmented to me. Navigating the UI was a chore, and every move I made inevitably required awkward loading screens. Most of all, the entire experience felt obscured. Starfield is overstuffed with things to do, but most of the time it feels like you’re going against the grain. For me, the biggest appeal of Skyrim was the effortless flow of its open world. Anything I did felt in line with everything else in the game.
And that’s what was most jarring about Starfield – it lacked direction or even a sense that what I was doing was right (it can still feel this way). There are an endless amount of great quests, things to build, places to make sense of, and general paths of exploration. Bethesda clearly swung wide with this game, and at many points during my time with the game so far I was overwhelmed by possibility. But it also feels very uneven and, above all, feels like a whole that’s very systems driven. Right down to its exploration, each of these major aspects can feel very siloed off.