Diablo 4’s (sometimes) solo play

  • You’ll see other players in towns and the open world even when playing alone
  • Only interested in Diablo 4’s story? You’ll be completely fine playing solo
  • Some end game content might be tricky by yourself but is also achievable for most players

Diablo 4 is a damn fine game played solo. I’ve played over 50 hours (right up to World Tier 3) and not once have I felt like I couldn’t do a piece of content. Its story, side missions, and most end game content can be done by yourself provided you’re willing to put a little effort into your build. But there are a few exceptions.

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Have an Nvidia card? Try this to fix Diablo 4’s screen tearing

Diablo 4’s performance has been absolutely maddening at times (especially as someone who just got a really good prebuilt). I’ve gotten huge FPS drops that just don’t make sense, and equally puzzling bouts of screen tearing. If you’re here, then you’re probably interested in the latter. The potential fix for this (if you have an Nvidia card) is pretty simple.

You’ve probably already tried turning on VSync within the game itself. And if you’re like me, the screen tearing persisted (for reference I’m using a Sony X800D TV). Instead, open up the Nvidia Control Panel and enable VSync on a system level.

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Diablo 4 feels like a live service game 2 years into its future

For all of the time I put into the launch of the original Destiny, it was beyond barren in terms of content. It was a damn good time, but most of that was in the excitement of something new from Bungie other than Halo. Playing with friends also tends to polish mediocre experiences.

I went through the same cycle with Destiny 2, and watched as Anthem crashed and burned a couple years later. That era during the launch of the original Destiny feels like the real start of the live service boom, and since then new types of experiences that demand all of your attention have been popping up every month it seems. But it’s really the normalizing of that type of release strategy that stings the most these days – rushing a game to market only to fix things up after the fact.

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