8 minute read
Besides a lack of content, one of the most popular issues players have with recent loot games like the Destiny franchise and The Division is a lack of depth and unrewarding loop of progression. In the case of Destiny, the first game was by no means a killer in terms of complexity, and with its sequel, Bungie felt it necessary to further drive home simplicity in favor of fun.
And then came along Monster Hunter World. It showed that freedom could flourish, and that leaving players to their own devices was something to celebrate, not squash.