One of the more interesting things to come out of the Xbox leaks related to the Activision merger (and there was a ton of cool stuff) was Microsoft’s consideration of moving to Arm. It’s something that’s had my head spinning, especially with news cracking that Nvidia and AMD are serious about delivering ARM based processors. As someone who subscribes to Xbox Game Pass, the closure of the Activision Blizzard deal is nothing but good news for a consumer like me in the short to medium term. In fact, I’d call it good for most consumers on those terms. But I can’t help but feel like Microsoft played this case perfectly. They are disadvantaged globally, but the leaks from this case along with Xbox’s general investments make it clear that they, at the very least, have an idea as to how things could flip in the long term.
I often forget the endless frustration of going against the grain of consumer technology. Mobile phones, laptops, gaming consoles – it wasn’t until relatively recently that most kinds of tech have made sizable gains in usability and features that most of us take for granted.
These days, improvement seems to come as iteration for those products which are most important in our lives.
And it would seem as though console gaming, thanks to the release of the PS5 and Xbox Series X|S, has all but gotten to a place of “pretty dang good”. Microsoft and Sony, instead of pulling ahead purely on specs, seem to have arrived at a fork in the road of strategy.
Each, thanks to decades of trial and error, has doubled down on vision and made their respective platforms a place to settle in.
One of the best aspects of the new generation has been the flattening of compatibility.
Sure, remasters and remakes like Demon’s Souls will undoubtedly continue, but those playing on the PS5 can play almost any PS4 game on their new systems.
As an extension, cross-play has permeated the next-gen scene in a way that it hasn’t before. In other words, those with a PS5 can play with PS4 players depending on the title.
Population sizes and matchmaking times have seen a significant improvement as a result.
And with the rise and maturation of 4K sets, many are wondering if the jump to UHD is necessary when buying into Sony’s next-gen ecosystem.
The short of it? No, you absolutely do not need a 4K television in order to play the PS5. Yes, newer TVs will take advantage of the consoles feature set (namely higher resolution), but they’re also not needed to play the newest games.
Quick answer: The PS5 only has 825GB of storage most likely due to the proprietary SSD drive used for the system. It is, as this time, the fastest drive on the market and costly as a result.
The PS5 looks to offer improved performance on all fronts when compared to the PS4. Despite this, one area that seems to be oddly hamstrung is the amount of storage included.
It’s not yet known if the PS5 Digital Edition will include more storage, but as of now Sony’s messaging suggests that their next gen systems will ship with 825GB of storage.
Why does the PS5 have less storage than most PS4 models?
Based on what we know, the culprit seems to be a mixture of storage tech and Sony’s insistence on driving costs down.
With hype building and the launch of the PS5 looming on the horizon, it’s hard not to wonder if sticking with the PS4 is pointless. New games, better graphics, instantaneous loading – Sony’s new console looks to be better in almost every way, and contemplating the sundown of the current generation is only natural.
Will the PS5 edge out the PS4 to the point of making it obsolete?
It’s a loaded question, and one that’s often ambiguous depending on how you go about playing games. Yes, the PS5 introduces redundancy to the PS4 in some ways, but the current generation isn’t necessarily going to dust.