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Outer Wilds review: this feels different

Outer Wilds is one of those games that was perpetually in my backlog. I knew I’d love it. I had that sort of gut feeling about it – the kind of feeling that goes beyond the tricky pull of every game’s coverage cycle. And yet, I stayed in the comfort zone of Destiny 2 and various other multiplayer games. But you just can’t mainline Destiny 2 forever, especially as a solo player.

At this point you can play Outer Wilds on every system except the Nintendo Switch (a port is in development). I’ve never had an experience quite like playing Mobius Digital’s ambitious blend of different genres, but I also know that some people would find themselves bored to death or frustrated by the game.

I don’t want to dive too deep into the inner workings of Outer Wilds. It’s a game where the less you know the better. The asking price is more than fair, and has great sales regardless of your platform. And while it just left Game Pass for the second time, I’d be willing to bet that it will return.

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What will Mobius Digital do next?

Overlook of Outer Wilds starting location

Outer Wilds was an experience that cultivated wanting more. It was the special type of game where I had landed on something that was so refreshing compared to the modern landscape. Mobius Digital’s standout release was emotional in the sincerest way, and I think many others found and valued this in what it offered.

It’s still quite fresh in my mind, and I want to allow myself a little more time before venturing into Echoes of the Eye. I’ve read nothing but good things upon doing the usual scouring of reception and thoughts of others on Reddit and elsewhere after beating the main release. But I can’t help but wonder – what will Mobius Digital’s next game be?

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