The uneven charm of Starfield

Almost immediately, Starfield felt fragmented to me. Navigating the UI was a chore, and every move I made inevitably required awkward loading screens. Most of all, the entire experience felt obscured. Starfield is overstuffed with things to do, but most of the time it feels like you’re going against the grain. For me, the biggest appeal of Skyrim was the effortless flow of its open world. Anything I did felt in line with everything else in the game.

And that’s what was most jarring about Starfield – it lacked direction or even a sense that what I was doing was right (it can still feel this way). There are an endless amount of great quests, things to build, places to make sense of, and general paths of exploration. Bethesda clearly swung wide with this game, and at many points during my time with the game so far I was overwhelmed by possibility. But it also feels very uneven and, above all, feels like a whole that’s very systems driven. Right down to its exploration, each of these major aspects can feel very siloed off.

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What will Mobius Digital do next?

Overlook of Outer Wilds starting location

Outer Wilds was an experience that cultivated wanting more. It was the special type of game where I had landed on something that was so refreshing compared to the modern landscape. Mobius Digital’s standout release was emotional in the sincerest way, and I think many others found and valued this in what it offered.

It’s still quite fresh in my mind, and I want to allow myself a little more time before venturing into Echoes of the Eye. I’ve read nothing but good things upon doing the usual scouring of reception and thoughts of others on Reddit and elsewhere after beating the main release. But I can’t help but wonder – what will Mobius Digital’s next game be?

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